These changes sound great! Sorry that you’ve been sick but I’m glad you have been able to keep moving forward on the game. Customization sounds like a good idea. Having to make choices certainly gives the player freedom and also creates an element of puzzle solving which I’ve always liked in my gameplay and would be hard to accomplish otherwise in a randomly generated map. Such good ideas! Keep up the good work!
cookinrobbie
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A member registered Jul 15, 2019
Recent community posts
v.0.3.13 (performance updates, non-aggressive NPCs) comments · Posted in v.0.3.13 (performance updates, non-aggressive NPCs) comments
This is going so well! I’m really happy that your are continually improving the game. I really like the new option to make NPCs non-combative or remove them all together. It’s great to just wander around sometimes. Nice that you can control so much of your game play. If I didn’t say it before this game sold me on the Quest I still only have the Vive but I was able to play this on Quest and it’s so much more the experience I want to have in Virtual Reality. Good job. Keep up the good work!
v.0.3.12 (non-linear levels and more difficulty classes) comments · Replied to void room in v.0.3.12 (non-linear levels and more difficulty classes) comments
v.0.3.12 (non-linear levels and more difficulty classes) comments · Posted in v.0.3.12 (non-linear levels and more difficulty classes) comments
v.0.3.11 (dealigning rooms and corridors, bug reporting) comments · Posted in v.0.3.11 (dealigning rooms and corridors, bug reporting) comments
v 0.3.10 (performance improvements) comments · Posted in v 0.3.10 (performance improvements) comments